In this article I discuss my choice of coding style and also touch on functional programming. It’s something I’ve been studying for a while and I’m slowly trying to introduce into my work. Both these things will affect the style of code I post on this blog.
Physics will play an important role in this game and the performance of the physics engine is a crucial factor. I’ve spent a bit more time tweaking the comparison and trying out ideas.
UPDATE: Samuel tweaked my wall demo and it’s now keeping up with the big boys! I need to run a few more tests before making a final decision but I guess the key thing is to abstract it away and then it makes switching much easier. The BabylonJS plugins are great for this so that will certainly be a factor.