Welcome to!

I’ve been a professional software developer for almost 20 years. I’ve written a lot of website applications and I absolutely love what I do. I’ve used ASP, Assembler, Bash, Batch, C++, CSS, HTML, Java, JavaScript, Ruby, SQL and dabbled with many more. My real passion, however, is writing computer games.

It’s taken a while for me to realise this but never too late, as they say. So I’m making the switch to becoming a game developer, designer, director, owner and hopefully get a few people to help me in my quest.

A bit more about me


I was 7 years old when I got my first computer. A Commodore 64. It didn’t take me long to go from playing games to keying in the programs from the manual and magazines.

When I was at school, Graham, a friend in the year above gave me a book on C programming and I was hooked. Later, I programmed graphics, 3D, effects and made a few small demos with a friend of mine and some games such as a tron light cycle clone and 2 player Asteroids style shoot ‘em up.

I also got into electronic music and music programs called trackers that allowed you to trigger samples at certain times to create music. It was magical!

I played around with graphics software, 3D modelling software, even CAD programs. Lego, Meccano and Scalextric also featured heavily. I loved creating things with any medium I could get my hands on. One time I built a scale model Spitfire out of balsa wood. It glided incredibly well. So well, in fact, it flew straight into a tree! I enjoyed technical drawing at school and even toyed with the idea of going to art college until I was advised against it!

I’ve built a Media PC using MDF and one with perspex, a tiny PC using a coffee tin and PCs built into cars. My current setup is a purpose built gaming chair (which I will post about at some point).

My vision

Although I love what I do, I’ve had an idea for a game for 20 years. It’s changed a lot over the years, had plenty of false starts but it’s always been at the back of my mind.

We are living in a time of such amazing opportunities, technology advances and ease to market. It’s time to seize the moment and make it happen.

I also believe I can bring something new to the industry. There are plenty of Angry Birds or Call of Duty games out there so we need to throw a few new ideas in there. Super Hot is a great example of this. Truly original. Let’s do more of that.

Destroyed blocks

Oh, and just in case you hadn’t figured it out, the name for my game is… Matter!

No, not the one at (that’s not me). My game is in early stages of design/investigation but it will get a home of it’s own at some point. Watch this blog. It’s also most likely not the first game I’ll release but more on that later.

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